The Creators of Baldur's Gate 3 Clarifies Its Implementation of Machine Learning for Upcoming Divinity

The team behind hit titles like Baldur's Gate 3 and Divinity: Original Sin just shown its upcoming project, creating immense anticipation within the player base. However, follow-up comments from the company's figurehead have introduced clarity to the narrative, focusing on the team's philosophy toward machine learning.

AI as a Creative Assistant, Not a Substitute

In a recent clarification, Swen Vincke outlined that the company is utilizing generative AI for specific ancillary purposes. These involve developing presentation materials, generating rough artistic references, and drafting temporary text.

Notably, Vincke emphasized that the end content in the game will be authored exclusively by real writers. "Larian is creating everything manually," he stated.

We are actively increasing our team of concept artists and are actively forming narrative groups.

As visual development is being particularly called out — we currently have over twenty visual developers and have job openings for additional creatives.

All our efforts we do is supplementary and designed to enabling creatives to spend more time on actual creation.

Any ML tool applied correctly is additive to a creative team workflow, not a substitute for their talent.

Tempering Reactions with Clear Intent

The revelation of using AI initially sparked unease among a segment of the player base. In reply, Vincke issued further detail on online platforms.

"Our team utilizes machine learning to gather inspiration, just like we use search engines and reference books," he wrote. "In the conceptual ideation stages we use it as a rough outline for composition which we then substitute with original concept art."

He noted, "Our studio recruits creatives for their inherent skill, not for their capacity to execute what a machine suggests."

Three Pillars of Practical Application

Vincke had in the past detailed the company's practical strategy to machine learning, categorizing its use into key functions:

  • Handling Monotonous Jobs: This encompasses motion capture cleaning, audio processing, and pipeline-specific tasks like retargeting animations.
  • Accelerated Iteration: Using tools to speedily create simple mock-ups of scenarios to experiment with concepts before complete development.
  • Experimental Frontiers: Researching how AI could one day create innovative reactivity, especially in creating dynamic reactions in a detailed game universe.

He clearly stated that central narrative areas — like visual art — are are absolutely not departments where the studio is replacing human input. Conversely, Larian is actively hiring in these very roles.

"Our studio is not shipping a game with any AI components, nor considering trimming down creatives to replace them with AI," Vincke stated definitively.

Daniel Ware
Daniel Ware

Elara Vance is a tech journalist with over a decade of experience covering emerging technologies and consumer electronics.